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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FShaderCompilingManager
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/ShaderCompiler.h |
| Include | #include "ShaderCompiler.h" |
bool IsRemoteCompilingEnabled() const
Remarks
Returns whether remote compiling is enabled. Otherwise, only the local machine is used for shader compilation. This depends on command line argument '-NoRemoteShaderCompile', CVar 'r.ShaderCompiler.AllowDistributedCompilation', and whether the target platform supports remote compilin; see ITargetPlatform::CanSupportRemoteShaderCompile().