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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FShaderCompilingManager
Description
Returns whether shaders are exclusively compiled through distributed controller, i.e. no local shader compiling thread is allocated. If this is true, the distributed controller must not refuse job batches below a minimum threshold, otherwise those jobs will never get picked up.
| Name | IsExclusiveDistributedCompilingEnabled |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/ShaderCompiler.h |
| Include Path | #include "ShaderCompiler.h" |
bool IsExclusiveDistributedCompilingEnabled() const