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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FShaderCompilingManager
Description
Returns whether async compiling is happening. Note: This is dependent on NumOutstandingJobs which is updated from another thread, so the results are non-deterministic.
| Name | IsCompiling |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/ShaderCompiler.h |
| Include Path | #include "ShaderCompiler.h" |
bool IsCompiling() const