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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FShaderCompilingManager
Description
Returns whether normal throttling settings should be ignored because shader compilation is at the moment the only action blocking the critical path. An example of such situation is startup compilation of global shaders and default materials, but there may be more cases like that.
| Name | IgnoreAllThrottling |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/ShaderCompiler.h |
| Include Path | #include "ShaderCompiler.h" |
bool IgnoreAllThrottling() const