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Unreal Engine C++ API Reference > Runtime > Engine > FShaderCompilingManager
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ShaderCompiler.h |
Include | #include "ShaderCompiler.h" |
bool HasShaderJobs&40;&41; const
Remarks
Return true if we have shader jobs in any state shader jobs are removed when they are applied to the gamethreadshadermap accessable from gamethread