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Unreal Engine C++ API Reference > Runtime > Engine > FShaderCompilingManager
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ShaderCompiler.h |
Include | #include "ShaderCompiler.h" |
int32 GetNumRemainingJobs&40;&41; const
Remarks
Returns the number of outstanding compile jobs. Note: This is dependent on NumOutstandingJobs which is updated from another thread, so the results are non-deterministic.