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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FShaderCompilingManager
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/ShaderCompiler.h |
| Include | #include "ShaderCompiler.h" |
| Source | /Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderCompiler.cpp |
void FinishCompilation
&40;
const TCHAR &42; MaterialName,
const TArray< int32 > & ShaderMapIdsToFinishCompiling
&41;
Remarks
Blocks until completion of the requested shader maps. This will not assign the shader map to any materials, the caller is responsible for that.