Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FShaderCompilingManager
Description
Blocks until completion of the requested shader maps. This will not assign the shader map to any materials, the caller is responsible for that.
| Name | FinishCompilation |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/ShaderCompiler.h |
| Include Path | #include "ShaderCompiler.h" |
| Source | /Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderCompiler.cpp |
void FinishCompilation
(
const TCHAR * MaterialName,
const TArray < int32 > & ShaderMapIdsToFinishCompiling
)