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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FShaderCompilerStats
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/ShaderCompiler.h |
| Include | #include "ShaderCompiler.h" |
| Source | /Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderCompiler.cpp |
void RegisterCookedShaders
&40;
uint32 NumCooked,
float CompileTime,
EShaderPlatform Platform,
const FString MaterialPath,
FString PermutationString
&41;