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Unreal Engine C++ API Reference > Runtime > Engine > FShaderCompilerStats
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ShaderCompiler.h |
Include | #include "ShaderCompiler.h" |
Source | /Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderCompiler.cpp |
void RegisterCookedShaders
&40;
uint32 NumCooked,
float CompileTime,
EShaderPlatform Platform,
const FString MaterialPath,
FString PermutationString
&41;