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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FShaderCompileThreadRunnableBase
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/ShaderCompiler.h |
| Include | #include "ShaderCompiler.h" |
void SetPriorityRange
(
EShaderCompileJobPriority MinPriority,
EShaderCompileJobPriority MaxPriority
)