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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FShaderCompileThreadRunnableBase
- FRunnable::Run()
- FShaderCompileThreadRunnableBase::Run()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/ShaderCompiler.h |
| Include | #include "ShaderCompiler.h" |
| Source | /Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderCompilerThreadRunnable.cpp |
virtual uint32 Run()
Remarks
Entry point for the shader compiling thread.