Navigation
API > API/Runtime > API/Runtime/Engine
Inheritance Hierarchy
- FRunnable
- FShaderCompileThreadRunnableBase
- FShaderCompileThreadRunnable
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/ShaderCompiler.h |
| Include | #include "ShaderCompiler.h" |
Syntax
class FShaderCompileThreadRunnable : public FShaderCompileThreadRunnableBase
Remarks
Shader compiling thread This runs in the background while UE is running, launches shader compile worker processes when necessary, and feeds them inputs and reads back the outputs.
Constructors
| Type | Name | Description | |
|---|---|---|---|
FShaderCompileThreadRunnable
(
FShaderCompilingManager* InManager |
Initialization constructor. |
Destructors
| Type | Name | Description | |
|---|---|---|---|