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Unreal Engine C++ API Reference > Runtime > Engine
Inheritance Hierarchy
- FRunnable
- FShaderCompileThreadRunnableBase
- FShaderCompileThreadRunnable
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ShaderCompiler.h |
Include | #include "ShaderCompiler.h" |
Syntax
class FShaderCompileThreadRunnable : public FShaderCompileThreadRunnableBase
Remarks
Shader compiling thread This runs in the background while UE is running, launches shader compile worker processes when necessary, and feeds them inputs and reads back the outputs.
Constructors
Type | Name | Description | |
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FShaderCompileThreadRunnable
(
FShaderCompilingManager* InManager |
Initialization constructor. |
Destructors
Type | Name | Description | |
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