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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FShaderCompileThreadRunnable
| |
|
| Name |
FMemoryMonitoringState |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/Engine/Public/ShaderCompiler.h |
| Include Path |
#include "ShaderCompiler.h" |
Syntax
struct FMemoryMonitoringState
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| bHasFailedToSuspendWorkers |
bool |
|
ShaderCompiler.h |
|
| bHasSuspendedWorkers |
bool |
|
ShaderCompiler.h |
|
| LastTimeOfMemoryLimitPoll |
double |
|
ShaderCompiler.h |
|
| LastTimeOfSuspeningOrResumingWorkers |
double |
|
ShaderCompiler.h |
|