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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FShaderCompileJobCollection
Description
Called for all completed jobs, including those that were cache hits, duplicates of other in flight jobs, or skipped due to failed preprocessing. Can be called from multiple threads.
| Name | ProcessFinishedJob |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/ShaderCompiler.h |
| Include Path | #include "ShaderCompiler.h" |
| Source | /Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderCompilerJobCache.cpp |
void ProcessFinishedJob
(
FShaderCommonCompileJob * FinishedJob,
EShaderCompileJobStatus Status
)