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API > API/Runtime > API/Runtime/Engine
| Name | FSetPlayerStatePawn |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerState.h |
| Include Path | #include "GameFramework/PlayerState.h" |
Syntax
struct FSetPlayerStatePawn
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSetPlayerStatePawn
(
APlayerState* PlayerState, |
GameFramework/PlayerState.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| APawn | friend | GameFramework/PlayerState.h |