Navigation
API > API/Runtime > API/Runtime/Engine
Instruction that sets material attribute (i.e., "BaseColor") to its value.
| Name | FSetMaterialOutput |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/Materials/MaterialIR.h |
| Include Path | #include "Materials/MaterialIR.h" |
Syntax
struct FSetMaterialOutput : public MIR::TInstruction< VK_SetMaterialOutput, 1 >
Inheritance Hierarchy
- FValue → FInstruction → TInstruction → FSetMaterialOutput
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Arg | FValue * | The value this material attribute should be set to. | Materials/MaterialIR.h | |
| Property | EMaterialProperty | The material attribute to set. | Materials/MaterialIR.h |