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This should only be used by UWorld::DestroyActor when the actor is in the process of beginning play so it can't be destroyed yet
| Name | FSetActorWantsDestroyDuringBeginPlay |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include Path | #include "GameFramework/Actor.h" |
Syntax
struct FSetActorWantsDestroyDuringBeginPlay
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSetActorWantsDestroyDuringBeginPlay
(
AActor* InActor |
GameFramework/Actor.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| UWorld | friend | GameFramework/Actor.h |