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API > API/Runtime > API/Runtime/Engine
| Name | FSerializedObjectInfo |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/TransactionCommon.h |
| Include Path | #include "TransactionCommon.h" |
Syntax
struct FSerializedObjectInfo : public FTransactionObjectId
Inheritance Hierarchy
- FTransactionObjectId → FSerializedObjectInfo
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| TransactionCommon.h | |||
FSerializedObjectInfo
(
const UObject* InObject |
TransactionCommon.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsPendingKill | bool | The pending kill state of the object when it was serialized | TransactionCommon.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Reset() |
TransactionCommon.h | ||
void SetObject
(
const UObject* InObject |
TransactionCommon.h | ||
void Swap
(
FSerializedObjectInfo& Other |
TransactionCommon.h |