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| Name | FSelectedFragmentProperties |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/DeviceProfiles/DeviceProfileMatching.h |
| Include Path | #include "DeviceProfiles/DeviceProfileMatching.h" |
Syntax
USTRUCT ()
struct FSelectedFragmentProperties
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bEnabled | bool | Whether the fragment's cvars will be applied | DeviceProfiles/DeviceProfileMatching.h | |
| Fragment | FString | Actual name of the fragment to select. | DeviceProfiles/DeviceProfileMatching.h | |
| Tag | FName | User defined 'Tag' for this fragment. | DeviceProfiles/DeviceProfileMatching.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator!=
(
const FSelectedFragmentProperties& rhs |
DeviceProfiles/DeviceProfileMatching.h | ||
bool operator==
(
const FSelectedFragmentProperties& rhs |
DeviceProfiles/DeviceProfileMatching.h |