Navigation
API > API/Runtime > API/Runtime/Engine
Inheritance Hierarchy
- TActorIteratorBase
- FSelectedActorIterator
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/EngineUtils.h |
| Include | #include "EngineUtils.h" |
Syntax
class FSelectedActorIterator : public TActorIteratorBase< FSelectedActorIterator >
Remarks
Selected actor iterator, this is for ease of use but the same can be done by adding EActorIteratorFlags::OnlySelectedActors to
Constructors
| Type | Name | Description | |
|---|---|---|---|
FSelectedActorIterator
(
const UWorld* InWorld |
Constructor | ||
FSelectedActorIterator
(
EActorIteratorType |
Constructor for creating an end iterator | ||
FSelectedActorIterator
(
const UWorld* InWorld, |
Constructor |
Typedefs
| Name | Description |
|---|---|
| Super |