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Unreal Engine C++ API Reference > Runtime > Engine
Inheritance Hierarchy
- TActorIteratorBase
- FSelectedActorIterator
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/EngineUtils.h |
Include | #include "EngineUtils.h" |
Syntax
class FSelectedActorIterator : public TActorIteratorBase< FSelectedActorIterator >
Remarks
Selected actor iterator, this is for ease of use but the same can be done by adding EActorIteratorFlags::OnlySelectedActors to
Constructors
Type | Name | Description | |
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FSelectedActorIterator
(
const UWorld* InWorld |
Constructor | |
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FSelectedActorIterator
(
EActorIteratorType |
Constructor for creating an end iterator | |
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FSelectedActorIterator
(
const UWorld* InWorld, |
Constructor |
Typedefs
Name | Description |
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Super |