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API > API/Runtime > API/Runtime/Engine
| Name | FSelectedActorExportObjectInnerContext |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/UnrealExporter.h |
| Include Path | #include "UnrealExporter.h" |
Syntax
class FSelectedActorExportObjectInnerContext : public FExportObjectInnerContext
Inheritance Hierarchy
- FExportObjectInnerContext → FSelectedActorExportObjectInnerContext
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| UnrealExporter.h | |||
FSelectedActorExportObjectInnerContext
(
const TArray< AActor* > InSelectedActors |
UnrealExporter.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| SelectedActors | TSet< const AActor * > | UnrealExporter.h |
Functions
Public
Overridden from FExportObjectInnerContext
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual int32 GetObjectNumber() |
UnrealExporter.h | ||
virtual bool IsObjectSelected
(
const UObject* InObj |
Should the given object be considered selected by the current export? | UnrealExporter.h |