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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FScreenPSsRGBSourceMipLevel
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| ScreenRendering.h | |||
FScreenPSsRGBSourceMipLevel
(
const ShaderMetaType::CompiledShaderInitializerType& Initializer |
ScreenRendering.h |
FScreenPSsRGBSourceMipLevel()
| Name | FScreenPSsRGBSourceMipLevel |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/ScreenRendering.h |
| Include Path | #include "ScreenRendering.h" |
FScreenPSsRGBSourceMipLevel()
FScreenPSsRGBSourceMipLevel(const ShaderMetaType::CompiledShaderInitializerType &)
| Name | FScreenPSsRGBSourceMipLevel |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/ScreenRendering.h |
| Include Path | #include "ScreenRendering.h" |
FScreenPSsRGBSourceMipLevel
(
const ShaderMetaType::CompiledShaderInitializerType & Initializer
)