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Unreal Engine C++ API Reference > Runtime > Engine > FScreenPS > SetParameters
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ScreenRendering.h |
Include | #include "ScreenRendering.h" |
void SetParameters
&40;
FRHIBatchedShaderParameters & BatchedParameters,
const FTexture &42; Texture
&41;