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| Name | FScopedSuspendRerunConstructionScripts |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/ScopedSuspendRerunConstructionScripts.h |
| Include Path | #include "ScopedSuspendRerunConstructionScripts.h" |
Syntax
class FScopedSuspendRerunConstructionScripts
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FScopedSuspendRerunConstructionScripts() |
ScopedSuspendRerunConstructionScripts.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FScopedSuspendRerunConstructionScripts() |
ScopedSuspendRerunConstructionScripts.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| PendingActors | TSet< TWeakObjectPtr< AActor > > | All actors that attempted to rerun while suspended. | ScopedSuspendRerunConstructionScripts.h |
| SuspensionCount | int32 | How many nested scopes are active. | ScopedSuspendRerunConstructionScripts.h |
Functions
Public
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void DeferRerun
(
AActor* Actor |
Queues an actor for a deferred rerun. | ScopedSuspendRerunConstructionScripts.h | |
static bool IsSuspended() |
Called by AActor::RerunConstructionScripts() to see if it's suspended. | ScopedSuspendRerunConstructionScripts.h |