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Unreal Engine C++ API Reference > Runtime > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ReplayTypes.h |
Include | #include "ReplayTypes.h" |
Syntax
class FScopedStoreArchiveOffset
Remarks
Helps track Offsets in an Archive before the actual size of the offset is known. This relies on serialization always used a fixed number of bytes for primitive types, and Sane implementations of Seek and Tell.
Constructors
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FScopedStoreArchiveOffset
(
FArchive& InAr |
Destructors
Type | Name | Description | |
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Operators
Type | Name | Description | |
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FScopedStoreArchiveOffset & | operator=
(
const FScopedStoreArchiveOffset& |
|
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FScopedStoreArchiveOffset & |