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Helper to scope the component register context.
| Name | FScopedSkeletalMeshReregisterContexts |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/SkeletalMeshTypes.h |
| Include Path | #include "SkeletalMeshTypes.h" |
Syntax
class FScopedSkeletalMeshReregisterContexts
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FScopedSkeletalMeshReregisterContexts
(
USkeletalMesh* InSkeletalMesh |
This constructor will enregister all skeletal mesh component from the world. | SkeletalMeshTypes.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FScopedSkeletalMeshReregisterContexts() |
This destructor will Reregister all unregistered component to the world and there render data resources will be rebuild. | SkeletalMeshTypes.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ComponentReregisterContexts | TIndirectArray< FComponentReregisterContext > | SkeletalMeshTypes.h | ||
| RecreateExistingRenderStateContext | FSkinnedMeshComponentRecreateRenderStateContext * | SkeletalMeshTypes.h | ||
| SkeletalMesh | USkeletalMesh * | SkeletalMeshTypes.h |