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Helper to scope skeletal mesh post edit change.
| Name | FScopedSkeletalMeshPostEditChange |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/SkeletalMeshTypes.h |
| Include Path | #include "SkeletalMeshTypes.h" |
Syntax
class FScopedSkeletalMeshPostEditChange
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FScopedSkeletalMeshPostEditChange
(
USkeletalMesh* InSkeletalMesh, |
This constructor increment the skeletal mesh PostEditChangeStackCounter. | SkeletalMeshTypes.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FScopedSkeletalMeshPostEditChange() |
This destructor decrement the skeletal mesh PostEditChangeStackCounter. | SkeletalMeshTypes.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bCallPostEditChange | bool | SkeletalMeshTypes.h | ||
| bReregisterComponents | bool | SkeletalMeshTypes.h | ||
| ComponentReregisterContexts | TIndirectArray< FComponentReregisterContext > | SkeletalMeshTypes.h | ||
| RecreateExistingRenderStateContext | FSkinnedMeshComponentRecreateRenderStateContext * | SkeletalMeshTypes.h | ||
| SkeletalMesh | USkeletalMesh * | SkeletalMeshTypes.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetSkeletalMesh
(
USkeletalMesh* InSkeletalMesh |
SkeletalMeshTypes.h |