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Needed by low level SQ calls.
| Name | FScopedSceneReadLock |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/Physics/Experimental/ChaosInterfaceWrapper.h |
| Include Path | #include "Physics/Experimental/ChaosInterfaceWrapper.h" |
Syntax
struct FScopedSceneReadLock
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FScopedSceneReadLock
(
FPhysScene_Chaos& SceneIn |
Physics/Experimental/ChaosInterfaceWrapper.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FScopedSceneReadLock() |
Physics/Experimental/ChaosInterfaceWrapper.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Solver | Chaos::FPBDRigidsSolver * | Physics/Experimental/ChaosInterfaceWrapper.h |