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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FScopedSceneLock_Chaos
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FScopedSceneLock_Chaos & operator=
(
FScopedSceneLock_Chaos& Other |
Physics/Experimental/ChaosScopedSceneLock.h | ||
FScopedSceneLock_Chaos & operator=
(
FScopedSceneLock_Chaos&& Other |
Physics/Experimental/ChaosScopedSceneLock.h |
operator=(FScopedSceneLock_Chaos &)
| Name | operator= |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Physics/Experimental/ChaosScopedSceneLock.h |
| Include Path | #include "Physics/Experimental/ChaosScopedSceneLock.h" |
FScopedSceneLock_Chaos & operator=
(
FScopedSceneLock_Chaos & Other
)
operator=(FScopedSceneLock_Chaos &&)
| Name | operator= |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Physics/Experimental/ChaosScopedSceneLock.h |
| Include Path | #include "Physics/Experimental/ChaosScopedSceneLock.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/Experimental/ChaosScopedSceneLock.cpp |
FScopedSceneLock_Chaos & operator=
(
FScopedSceneLock_Chaos && Other
)