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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FScopedSceneLock_Chaos
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FScopedSceneLock_Chaos
(
FScopedSceneLock_Chaos& Other |
Physics/Experimental/ChaosScopedSceneLock.h | ||
FScopedSceneLock_Chaos
(
FScopedSceneLock_Chaos&& Other |
Physics/Experimental/ChaosScopedSceneLock.h | ||
FScopedSceneLock_Chaos
(
EPhysicsInterfaceScopedLockType InLockType |
Physics/Experimental/ChaosScopedSceneLock.h | ||
FScopedSceneLock_Chaos
(
const FPhysicsActorHandle& InActorHandle, |
Physics/Experimental/ChaosScopedSceneLock.h | ||
FScopedSceneLock_Chaos
(
FPhysicsActorHandle const* InActorHandle, |
TODO_CHAOSAPI: Deprecate pointer-to-handle API. | Physics/Experimental/ChaosScopedSceneLock.h | |
FScopedSceneLock_Chaos
(
FPhysicsConstraintHandle const* InConstraintHandle, |
Physics/Experimental/ChaosScopedSceneLock.h | ||
FScopedSceneLock_Chaos
(
USkeletalMeshComponent* InSkelMeshComp, |
Physics/Experimental/ChaosScopedSceneLock.h | ||
FScopedSceneLock_Chaos
(
FChaosScene* InScene, |
Physics/Experimental/ChaosScopedSceneLock.h | ||
FScopedSceneLock_Chaos
(
const FPhysicsActorHandle& InActorHandleA, |
Physics/Experimental/ChaosScopedSceneLock.h | ||
FScopedSceneLock_Chaos
(
FPhysicsActorHandle const* InActorHandleA, |
Physics/Experimental/ChaosScopedSceneLock.h | ||
FScopedSceneLock_Chaos
(
Chaos::FPhysicsObjectHandle InObjectA, |
Physics/Experimental/ChaosScopedSceneLock.h |
FScopedSceneLock_Chaos(FScopedSceneLock_Chaos &)
| Name | FScopedSceneLock_Chaos |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Physics/Experimental/ChaosScopedSceneLock.h |
| Include Path | #include "Physics/Experimental/ChaosScopedSceneLock.h" |
FScopedSceneLock_Chaos
(
FScopedSceneLock_Chaos & Other
)
FScopedSceneLock_Chaos(FScopedSceneLock_Chaos &&)
| Name | FScopedSceneLock_Chaos |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Physics/Experimental/ChaosScopedSceneLock.h |
| Include Path | #include "Physics/Experimental/ChaosScopedSceneLock.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/Experimental/ChaosScopedSceneLock.cpp |
FScopedSceneLock_Chaos
(
FScopedSceneLock_Chaos && Other
)
FScopedSceneLock_Chaos(EPhysicsInterfaceScopedLockType)
| Name | FScopedSceneLock_Chaos |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Physics/Experimental/ChaosScopedSceneLock.h |
| Include Path | #include "Physics/Experimental/ChaosScopedSceneLock.h" |
FScopedSceneLock_Chaos
(
EPhysicsInterfaceScopedLockType InLockType
)
FScopedSceneLock_Chaos(const FPhysicsActorHandle &, EPhysicsInterfaceScopedLockType)
| Name | FScopedSceneLock_Chaos |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Physics/Experimental/ChaosScopedSceneLock.h |
| Include Path | #include "Physics/Experimental/ChaosScopedSceneLock.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/Experimental/ChaosScopedSceneLock.cpp |
FScopedSceneLock_Chaos
(
const FPhysicsActorHandle & InActorHandle,
EPhysicsInterfaceScopedLockType InLockType
)
FScopedSceneLock_Chaos(FPhysicsActorHandle const *, EPhysicsInterfaceScopedLockType)
Description
TODO_CHAOSAPI: Deprecate pointer-to-handle API.
| Name | FScopedSceneLock_Chaos |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Physics/Experimental/ChaosScopedSceneLock.h |
| Include Path | #include "Physics/Experimental/ChaosScopedSceneLock.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/Experimental/ChaosScopedSceneLock.cpp |
FScopedSceneLock_Chaos
(
FPhysicsActorHandle const * InActorHandle,
EPhysicsInterfaceScopedLockType InLockType
)
FScopedSceneLock_Chaos(FPhysicsConstraintHandle const *, EPhysicsInterfaceScopedLockType)
| Name | FScopedSceneLock_Chaos |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Physics/Experimental/ChaosScopedSceneLock.h |
| Include Path | #include "Physics/Experimental/ChaosScopedSceneLock.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/Experimental/ChaosScopedSceneLock.cpp |
FScopedSceneLock_Chaos
(
FPhysicsConstraintHandle const * InConstraintHandle,
EPhysicsInterfaceScopedLockType InLockType
)
FScopedSceneLock_Chaos(USkeletalMeshComponent *, EPhysicsInterfaceScopedLockType)
| Name | FScopedSceneLock_Chaos |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Physics/Experimental/ChaosScopedSceneLock.h |
| Include Path | #include "Physics/Experimental/ChaosScopedSceneLock.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/Experimental/ChaosScopedSceneLock.cpp |
FScopedSceneLock_Chaos
(
USkeletalMeshComponent * InSkelMeshComp,
EPhysicsInterfaceScopedLockType InLockType
)
FScopedSceneLock_Chaos(FChaosScene *, EPhysicsInterfaceScopedLockType)
| Name | FScopedSceneLock_Chaos |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Physics/Experimental/ChaosScopedSceneLock.h |
| Include Path | #include "Physics/Experimental/ChaosScopedSceneLock.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/Experimental/ChaosScopedSceneLock.cpp |
FScopedSceneLock_Chaos
(
FChaosScene * InScene,
EPhysicsInterfaceScopedLockType InLockType
)
FScopedSceneLock_Chaos(const FPhysicsActorHandle &, const FPhysicsActorHandle &, EPhysicsInterfaceScopedLockType)
| Name | FScopedSceneLock_Chaos |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Physics/Experimental/ChaosScopedSceneLock.h |
| Include Path | #include "Physics/Experimental/ChaosScopedSceneLock.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/Experimental/ChaosScopedSceneLock.cpp |
FScopedSceneLock_Chaos
(
const FPhysicsActorHandle & InActorHandleA,
const FPhysicsActorHandle & InActorHandleB,
EPhysicsInterfaceScopedLockType InLockType
)
FScopedSceneLock_Chaos(FPhysicsActorHandle const , FPhysicsActorHandle const , EPhysicsInterfaceScopedLockType)
| Name | FScopedSceneLock_Chaos |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Physics/Experimental/ChaosScopedSceneLock.h |
| Include Path | #include "Physics/Experimental/ChaosScopedSceneLock.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/Experimental/ChaosScopedSceneLock.cpp |
FScopedSceneLock_Chaos
(
FPhysicsActorHandle const * InActorHandleA,
FPhysicsActorHandle const * InActorHandleB,
EPhysicsInterfaceScopedLockType InLockType
)
FScopedSceneLock_Chaos(Chaos::FPhysicsObjectHandle, Chaos::FPhysicsObjectHandle, EPhysicsInterfaceScopedLockType)
| Name | FScopedSceneLock_Chaos |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Physics/Experimental/ChaosScopedSceneLock.h |
| Include Path | #include "Physics/Experimental/ChaosScopedSceneLock.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/Experimental/ChaosScopedSceneLock.cpp |
FScopedSceneLock_Chaos
(
Chaos::FPhysicsObjectHandle InObjectA,
Chaos::FPhysicsObjectHandle InObjectB,
EPhysicsInterfaceScopedLockType InLockType
)