Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FScopedSceneLock_Chaos
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FChaosScene * GetSceneForActor
(
const FPhysicsActorHandle& InActorHandle |
Physics/Experimental/ChaosScopedSceneLock.h | ||
FChaosScene * GetSceneForActor
(
FPhysicsConstraintHandle const* InConstraintHandle |
Physics/Experimental/ChaosScopedSceneLock.h |
GetSceneForActor(const FPhysicsActorHandle &)
| Name | GetSceneForActor |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Physics/Experimental/ChaosScopedSceneLock.h |
| Include Path | #include "Physics/Experimental/ChaosScopedSceneLock.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/Experimental/ChaosScopedSceneLock.cpp |
FChaosScene * GetSceneForActor
(
const FPhysicsActorHandle & InActorHandle
)
GetSceneForActor(FPhysicsConstraintHandle const *)
| Name | GetSceneForActor |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Physics/Experimental/ChaosScopedSceneLock.h |
| Include Path | #include "Physics/Experimental/ChaosScopedSceneLock.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/Experimental/ChaosScopedSceneLock.cpp |
FChaosScene * GetSceneForActor
(
FPhysicsConstraintHandle const * InConstraintHandle
)