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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FScopedSceneLockWithContext_Chao-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FScopedSceneLockWithContext_Chaos
(
const FPhysicsActorHandle& InActorHandle, |
Physics/Experimental/ChaosScopedSceneLock.h | ||
FScopedSceneLockWithContext_Chaos
(
FPhysicsConstraintHandle const* InConstraintHandle, |
Physics/Experimental/ChaosScopedSceneLock.h |
FScopedSceneLockWithContext_Chaos(const FPhysicsActorHandle &, EPhysicsInterfaceScopedLockType, EPhysicsInterfaceScopedThreadContext, EPhysicsInterfaceScopedTransactionMode)
| Name | FScopedSceneLockWithContext_Chaos |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Physics/Experimental/ChaosScopedSceneLock.h |
| Include Path | #include "Physics/Experimental/ChaosScopedSceneLock.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/Experimental/ChaosScopedSceneLock.cpp |
FScopedSceneLockWithContext_Chaos
(
const FPhysicsActorHandle & InActorHandle,
EPhysicsInterfaceScopedLockType InLockType,
EPhysicsInterfaceScopedThreadContext InThreadContext,
EPhysicsInterfaceScopedTransactionMode InTransactionMode
)
FScopedSceneLockWithContext_Chaos(FPhysicsConstraintHandle const *, EPhysicsInterfaceScopedLockType, EPhysicsInterfaceScopedThreadContext, EPhysicsInterfaceScopedTransactionMode)
| Name | FScopedSceneLockWithContext_Chaos |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Physics/Experimental/ChaosScopedSceneLock.h |
| Include Path | #include "Physics/Experimental/ChaosScopedSceneLock.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/Experimental/ChaosScopedSceneLock.cpp |
FScopedSceneLockWithContext_Chaos
(
FPhysicsConstraintHandle const * InConstraintHandle,
EPhysicsInterfaceScopedLockType InLockType,
EPhysicsInterfaceScopedThreadContext InThreadContext,
EPhysicsInterfaceScopedTransactionMode InTransactionMode
)