Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FScopedMovementUpdate
Description
Add overlaps to the queued overlaps array. This is intended for use only by SceneComponent and its derived classes whenever movement is performed.
| Name | AppendOverlapsAfterMove |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Engine/ScopedMovementUpdate.h |
| Include Path | #include "Engine/ScopedMovementUpdate.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Engine/ScopedMovementUpdate.cpp |
void AppendOverlapsAfterMove
(
const TOverlapArrayView & NewPendingOverlaps,
bool bSweep,
bool bIncludesOverlapsAtEnd
)