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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FScopedMovementUpdate
Description
Add blocking hit that will get processed once the move is committed. This is intended for use only by SceneComponent and its derived classes.
| Name | AppendBlockingHitAfterMove |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Engine/ScopedMovementUpdate.h |
| Include Path | #include "Engine/ScopedMovementUpdate.h" |
void AppendBlockingHitAfterMove
(
const FHitResult & Hit
)