Navigation
API > API/Runtime > API/Runtime/Engine
Helper class to handle MaterialAttribute changes on the compiler stack.
| Name | FScopedMaterialCompilerAttribute |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/MaterialCompiler.h |
| Include Path | #include "MaterialCompiler.h" |
Syntax
class FScopedMaterialCompilerAttribute
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FScopedMaterialCompilerAttribute
(
FMaterialCompiler* InCompiler, |
MaterialCompiler.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FScopedMaterialCompilerAttribute() |
MaterialCompiler.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AttributeID | FGuid | MaterialCompiler.h | ||
| Compiler | FMaterialCompiler * | MaterialCompiler.h |