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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FScopedIgnoreStaticActorDestruct-
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
Engine/NetDriver.h |
|
|
|
Engine/NetDriver.h |
|
|
|
Engine/NetDriver.h |
|
FScopedIgnoreStaticActorDestruction()
| |
|
| Name |
FScopedIgnoreStaticActorDestruction |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Classes/Engine/NetDriver.h |
| Include Path |
#include "Engine/NetDriver.h" |
| Source |
/Engine/Source/Runtime/Engine/Private/NetDriver.cpp |
FScopedIgnoreStaticActorDestruction()
FScopedIgnoreStaticActorDestruction(FScopedIgnoreStaticActorDestruction &&)
| |
|
| Name |
FScopedIgnoreStaticActorDestruction |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Classes/Engine/NetDriver.h |
| Include Path |
#include "Engine/NetDriver.h" |
FScopedIgnoreStaticActorDestruction
(
FScopedIgnoreStaticActorDestruction &&
)
FScopedIgnoreStaticActorDestruction(const FScopedIgnoreStaticActorDestruction &)
| |
|
| Name |
FScopedIgnoreStaticActorDestruction |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Classes/Engine/NetDriver.h |
| Include Path |
#include "Engine/NetDriver.h" |
FScopedIgnoreStaticActorDestruction
(
const FScopedIgnoreStaticActorDestruction &
)