Navigation
API > API/Runtime > API/Runtime/Engine
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/ReplayTypes.h |
| Include | #include "ReplayTypes.h" |
Syntax
class FScopedForceUnicodeInArchive
Constructors
| Type | Name | Description | |
|---|---|---|---|
FScopedForceUnicodeInArchive
(
FArchive& InArchive |
Destructors
| Type | Name | Description | |
|---|---|---|---|
Operators
| Type | Name | Description | |
|---|---|---|---|
| FScopedForceUnicodeInArchive & | operator=
(
const FScopedForceUnicodeInArchive& |
||
| FScopedForceUnicodeInArchive & |