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| Name | FScopedForceUnicodeInArchive |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/ReplayTypes.h |
| Include Path | #include "ReplayTypes.h" |
Syntax
class FScopedForceUnicodeInArchive
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| ReplayTypes.h | |||
| ReplayTypes.h | |||
| ReplayTypes.h | |||
FScopedForceUnicodeInArchive
(
FArchive& InArchive |
ReplayTypes.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FScopedForceUnicodeInArchive() |
ReplayTypes.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Archive | FArchive & | ReplayTypes.h | ||
| bWasUnicode | bool | ReplayTypes.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| ReplayTypes.h | |||
| ReplayTypes.h |