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Scoped helper structure for capturing tick time.
| Name | FScopedDetailTickStats |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/UnrealEngine.h |
| Include Path | #include "UnrealEngine.h" |
Syntax
struct FScopedDetailTickStats
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FScopedDetailTickStats
(
FDetailedTickStats& InDetailedTickStats, |
Constructor, keeping track of object and start time. | UnrealEngine.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FScopedDetailTickStats() |
Destructor, calculating delta time and updating global helper. | UnrealEngine.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bShouldTrackObject | bool | Whether object should be tracked. false e.g. when recursion is involved. | UnrealEngine.h | |
| bShouldTrackObjectClass | bool | Whether object class should be tracked. false e.g. when recursion is involved. | UnrealEngine.h | |
| DetailedTickStats | FDetailedTickStats & | Detailed tick stats to update. | UnrealEngine.h | |
| Object | UObject * | Object to track. | UnrealEngine.h | |
| StartCycles | uint32 | Tick start time. | UnrealEngine.h |