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Unreal Engine C++ API Reference > Runtime > Engine > FScopedConditionalWorldSwitcher
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/UnrealEngine.h |
Include | #include "UnrealEngine.h" |
Syntax
static SwitchWorldForPIEDelegate;
Remarks
Delegate to call to switch worlds for PIE viewports. Is not called when simulating (non-gameviewportclient)