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DEPRECATED - This system is now supplanted by UE::Anim::FMessageStack - Helper RAII object to cleanup a node added to the node tracker
| Name | FScopedAnimNodeTracker |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimNodeBase.h |
| Include Path | #include "Animation/AnimNodeBase.h" |
Syntax
class FScopedAnimNodeTracker
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Animation/AnimNodeBase.h | |||
FScopedAnimNodeTracker
(
FAnimNodeTracker* InTracker, |
Animation/AnimNodeBase.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FScopedAnimNodeTracker() |
Animation/AnimNodeBase.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| TrackedKey | FAnimNodeTracker::FKey | Animation/AnimNodeBase.h | ||
| Tracker | FAnimNodeTracker * | Animation/AnimNodeBase.h |