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Pushes a copy of the existing context and overrides the current External Data Layer Asset.
| Name | FScopedActorEditorContextSetExternalDataLayerAsset |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/ActorEditorContext/ScopedActorEditorContextSetExternalDataLayerAsset.h |
| Include Path | #include "ActorEditorContext/ScopedActorEditorContextSetExternalDataLayerAsset.h" |
Syntax
class FScopedActorEditorContextSetExternalDataLayerAsset
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FScopedActorEditorContextSetExternalDataLayerAsset
(
const UExternalDataLayerAsset* InExternalDataLayerAsset |
ActorEditorContext/ScopedActorEditorContextSetExternalDataLayerAsset.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FScopedActorEditorContextSetExternalDataLayerAsset() |
ActorEditorContext/ScopedActorEditorContextSetExternalDataLayerAsset.h |