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Pushes a new context initialized from the provided actor.
| Name | FScopedActorEditorContextFromActor |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/ActorEditorContext/ScopedActorEditorContextFromActor.h |
| Include Path | #include "ActorEditorContext/ScopedActorEditorContextFromActor.h" |
Syntax
class FScopedActorEditorContextFromActor
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FScopedActorEditorContextFromActor
(
AActor* InActor |
ActorEditorContext/ScopedActorEditorContextFromActor.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FScopedActorEditorContextFromActor() |
ActorEditorContext/ScopedActorEditorContextFromActor.h |