Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSceneViewStateInterface
Description
Scene view state mirroring to system memory, useful for offline high resolution tiled rendering (such as via Movie Render Queue). Very slow and memory intensive! A single instance of FSceneViewStateSystemMemoryMirror should be shared for all tile scene view states, as it can internally share some of the memory cost.
| Name | SystemMemoryMirrorAllocate |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/SceneManagement.h |
| Include Path | #include "SceneManagement.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SceneView.cpp |
static TPimplPtr < FSceneViewStateSystemMemoryMirror > SystemMemoryMirrorAllocate()