Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSceneViewStateInterface
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/SceneManagement.h |
| Include | #include "SceneManagement.h" |
FRDGTextureRef GetVolumetricCloudTexture
&40;
FRDGBuilder & GraphBuilder
&41;
Remarks
Return the active volumetric cloud texture, can be null.