Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSceneViewStateInterface
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/SceneManagement.h |
| Include | #include "SceneManagement.h" |
float GetPreExposure&40;&41; const
Remarks
Returns the current PreExposure value. PreExposure is a custom scale applied to the scene color to prevent buffer overflow.