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Unreal Engine C++ API Reference > Runtime > Engine > FSceneViewStateInterface
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/SceneManagement.h |
Include | #include "SceneManagement.h" |
float GetPreExposure&40;&41; const
Remarks
Returns the current PreExposure value. PreExposure is a custom scale applied to the scene color to prevent buffer overflow.